Who we are
Glaive Games LTD (“Glaive Games”, “we”, “us”) is the developer and publisher of the games listed below and of this website. We are the controller of the personal information described in this policy.
- Contact for privacy questions: contactus@glaivegames.com
This policy covers:
- Board Legends: Action RPG (currently listed in the App Store and Google Play as Swap Heroes: Eternal Legends)
- Forge Legends: Idle RPG
- www.glaivegames.com
The short version
- We collect what we need to run the games: your game account, progress, purchases, device information and crash reports.
- We use advertising and attribution partners to understand which ads bring players to our games. On iOS we only do this if you allow tracking. You can opt out at any time.
- We never sell your personal information for money.
- You can ask us for a copy of your data or ask us to delete it. See Delete my data.
- Our website uses no advertising cookies and no tracking pixels.
Information we collect
Information you give us
- Account and profile: your player name, avatar, and the account you link (Apple, Google, Google Play Games, Game Center, or Facebook where offered).
- Communications: messages you send to support, and in-game chat, guild or clan messages you send to other players.
- Survey and playtest answers, if you choose to take part.
Information collected automatically
- Device and app data: device model, operating system, language, time zone, app version, IP address, and device identifiers (such as the IDFV on iOS and Android ID).
- Advertising identifiers: the IDFA on iOS (only if you allow tracking) and the Google Advertising ID on Android, subject to your device settings.
- Gameplay data: progress, items, purchases inside the game, matches, and how you use features.
- Purchase data: what you bought and when. Payment itself is handled by Apple, Google or (in the Forge Legends web version) Xsolla. We never see your full card details.
- Diagnostics: crash logs and performance data.
- Approximate location derived from your IP address, used to pick a server region, set prices in your currency and meet legal requirements.
Information from partners
- Attribution partners tell us which advertising campaign led you to install the game.
- Platform providers (Apple, Google, Facebook) give us a user ID and, if you agree, your public profile name when you sign in with them.
Google user data (Forge Legends: Idle RPG)
If you sign in with Google or Google Play Games, Google gives us your account’s unique ID and, for Play Games, your player ID and display name. We do not ask Google for your email address, contacts or files. We use this information only to sign you in and keep your game progress linked to your account. We do not sell it, share it with advertisers, use it for advertising, or use it to train AI models. Our use of information received from Google APIs adheres to the Google API Services User Data Policy, including the Limited Use requirements. You can remove the game’s access at any time at myaccount.google.com/permissions and ask us to delete your data on our Delete my data page.
How we use information
| Purpose | Examples | Legal basis (EU/UK) |
|---|---|---|
| Run the game | Save progress, sync across devices, deliver purchases, matchmaking, chat | Performance of our contract with you |
| Keep the game fair and safe | Detect cheating and fraud, moderate chat, enforce our Terms | Legitimate interests |
| Support | Answer your messages, restore purchases | Contract; legitimate interests |
| Improve the game | Analytics, balancing, crash fixing, A/B tests | Legitimate interests |
| Notifications | Event and reward reminders (you can turn these off in device settings) | Consent |
| Marketing and attribution | Measure ad campaigns, show ads for our games on other services | Consent (where required) or legitimate interests |
| In-game ads (Forge Legends) | Show optional rewarded ads | Consent for personalised ads; legitimate interests for contextual ads |
| Legal duties | Tax and accounting records, responding to lawful requests | Legal obligation |
Partners we share information with
We share information with service providers who process it for us under contract, and with advertising and attribution partners as described above. Each partner’s own privacy policy is linked below.
Board Legends: Action RPG
| Partner | What they do for us |
|---|---|
| Unity | Game engine services and in-app purchase processing |
| Microsoft PlayFab | Game accounts, backend, progress and analytics |
| AppsFlyer | Install attribution and campaign measurement |
| Google Firebase | Analytics, remote configuration and messaging |
| Meta (Facebook SDK) | Optional Facebook sign-in and ad measurement |
| OneSignal | Push notifications |
| Sentry | Crash and error reporting |
| Google Play Games | Sign-in and achievements on Android |
| Apple | Game Center, Sign in with Apple, App Store purchases |
Board Legends is rated 12+ and is not directed at children under 13.
Forge Legends: Idle RPG
| Partner | What they do for us |
|---|---|
| Amazon Web Services | Hosting, game servers and storage |
| AppsFlyer | Install attribution (players 13 and over, after consent) |
| AppLovin MAX and its bidding partners | Rewarded ads (players 13 and over) |
| Google AdMob | Rewarded ads; non-personalised only for players under 13 |
| Firebase Cloud Messaging | Push notifications |
| Apple | Sign in with Apple, App Store purchases |
| Sentry | Crash and error reports, for all players, so we can find and fix crashes; we remove chat and other player-written text from reports as far as we can, and no IP address or device name. Crash reports carry an id the Sentry SDK creates for the installation (on iOS, derived from Apple’s vendor identifier) and, for players 13 and over, our analytics id. On devices where a player 13 or over last played, Sentry also counts how many play sessions end in a crash. Never used for ads, ad measurement or profiles |
| Grafana Cloud | Server monitoring |
| Xsolla (web version) | Payment processing |
| Google H5 Games Ads (web version) | Ads in the web version |
Forge Legends is designed for a mixed audience. When you first play, we ask your age. If you are under 13 (or the age of digital consent in your country), we turn off attribution, personalised ads, third-party sign-in and chat, and show only non-personalised ads. Crash and error reports are still sent for every player, because they only help us fix crashes; for players under 13 they carry no analytics id, only an installation id the Sentry SDK creates (on iOS, derived from Apple’s vendor identifier), and Sentry’s crash-rate counting is off unless a player 13 or over last played on that device.
Other sharing
We may also share information: with a buyer or successor if our business is sold or merged; when required by law or to protect players, our games or the public; and with your consent.
Advertising choices
- iOS: we only access your IDFA if you tap “Allow” on Apple’s tracking prompt. Change this any time in Settings → Privacy & Security → Tracking.
- Android: reset or delete your advertising ID in Settings → Google → Ads (or Settings → Privacy → Ads).
- EU, UK and other consent regions: you can change your ad consent choices from the game’s settings menu.
- Notifications: turn them off in your device’s notification settings.
Children
We do not knowingly collect personal information from children under 13 (or the higher age of digital consent in their country), except as described above for Forge Legends, where we limit what we collect so that it can be used only to run the game. If you are a parent and think your child has given us personal information, email contactus@glaivegames.com and we will delete it. See our parents’ guide.
How long we keep information
We keep your game account data for as long as your account is active. If you ask us to delete your account, we delete or anonymise it within 30 days, except for:
- purchase and transaction records, which we keep for 7 years to meet tax and accounting duties;
- information we must keep to resolve disputes, prevent fraud or comply with the law.
Crash logs are kept for up to 90 days. Aggregated, anonymous statistics may be kept indefinitely.
International transfers
We are based in Israel, which the European Commission recognises as providing adequate protection for personal data. Our partners may process information in the United States, the EU and other countries. Where required, we rely on safeguards such as the European Commission’s Standard Contractual Clauses.
Security
We use encryption in transit, access controls and monitoring to protect your information. No system is perfectly secure, so please use a unique password for any account you link to our games.
Your rights
Depending on where you live, you may have the right to:
- access the information we hold about you and get a copy;
- correct inaccurate information;
- delete your information (how to delete);
- object to or restrict some processing, including direct marketing;
- withdraw consent at any time, without affecting earlier processing;
- data portability;
- complain to your local data protection authority (in Israel, the Privacy Protection Authority).
California residents: you have the right to know, delete and correct personal information, and to opt out of “sharing” for cross-context behavioural advertising. We do not sell personal information for money. To opt out of sharing, decline tracking on iOS, delete your advertising ID on Android, or email us. We will not treat you differently for using your rights.
To use any of these rights, email contactus@glaivegames.com and tell us which game you play. We may need to confirm your identity first. We reply within 30 days.
Website and cookies
www.glaivegames.com does not use advertising cookies, tracking pixels or third-party embeds. Our host, Cloudflare, may set a strictly necessary security cookie (__cf_bm or _cfuvid) to protect the site from abuse. We measure visits with Cloudflare Web Analytics, which does not use cookies or identify you. Fonts are served from our own domain.
Changes to this policy
We may update this policy from time to time. We will post the new version here and change the “Last updated” date. For significant changes, we will also tell you in the game.